Friday 29 April 2011

CS research 1

low poly character vs high poly character

Banjo (banjo kazooie)

Banjo first appeared in the hit n64 title 'Banjo Kazooie' released in 1998.

Banjo-Kazooie was originally known by the project name Dream for the Super Nintendo Entertainment System. The project starred a boy named Edison, who owned a wooden sword and got into trouble with a group of pirates led by Captain Blackeye. Dream was also scheduled to include a rabbit that looked like a man, a dopey dog, and a bear that became Banjo. After its code was transferred to the Nintendo 64, it was shown at the 1997 E3 as Banjo-Kazooie.

Low poly banjo

banjo's character model looked impressive in 1998, but looking back you can tell how much they must have stretched the boundaries of the hardware to get such high detail out of relatively low poly characters, whereas most of the clothing in the n64 era was simply textured onto the model, banjo actually had his modelled on, to add some much welcome depth given his was the model you would be looking at the entire duration of the game, most of the detail in othe characters relied heavily in the texturing to represent details in the clothing/face, and given banjo kazooie was supposed to revolutionise the n64 in the way donkey kong country did for the SNES, they very much used as much space as the hardware would allow.

High poly banjo

This version of Banjo comes from banjo kazooie 'nuts and bolts' released in 2008, whereas beforehand, most of the detail and assets to the characters had to be represented through texturing tricks or camera angles, with the hardware of the xbox 360 anything they needed to portray they could just physically model in every detail to leave it 100% to the models, for instance, banjos original design in the early renders had almost as much detail as his nuts and bolts render, but due to the n64 they had to texture his necklace on along with the straps of his backpack, but in 2008 they could literally build everything they needed onto banjo.

Primitive sound environment