Friday 6 May 2011

CS research 2

given how the essay this term has to be somehow linked to representation and space i have decided to do mine about how sound plays a huge role in games throughout the years as possibly being the most important factor in immersing the player in the atmosphere, given that if you were to play a game with the sound turned down, it would be a different experience all together, usually for the worse.

i have been looking at the case study on http://www.diagra.org/ about audio only games, and the role they play in video games history, and also their origin.

Written by Niklas Röber and Maic Masuch from the Games Research Group in the Department of Simulation and Graphics at the University of Magdeburg, Germany.  these types of games first showed up in the 1960's and have really begun to spring up in the masses in the past decade, '' The main difference to conventional games is that these games can only be played and perceived through sound and acoustics.''

Even though they were originaly designed for the visually impaired, they posess huge potential for 'on the move' play, to be enjoyed anywhere and everywhere, '' Over the last decades, the notions of play and games have changed, and are today often referred to as the play of audiovisual computer games''

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