Sunday 15 May 2011

Door progress

1. i started with some reference pictures of an egyptian style doorway, i then began to model the right shape i wanted by extruding faces for the most part, i modelled half the door and then mirrored it to the other side, the door itself was practically a simple slanted rectangle.

2. once the door was built i had to split the faces to give myself enough to work with once sculpting could begin. i repeated this process till the whole door was split up evenly, i then tidied up and deletes excess vertexes on the model to make sure mudbox did not get confused.

3. i then UV mapped my doorway and door, using planar mapping entirely as the whole thing had flat surfaces, i layed them out as neatly as i could.

4. i then brought the door into mudbox after exporting the file as an .OBJ, i froceeded to sculpt my egyptian sandstone detail in until i was happy with the final outcome, i only brought the doorway in and not the door itself, the door would be done purely in photoshop.

5. next i brought the uv's into photoshop to apply a sandstone colour pallete, i reapplied the texture to the doorway in maya to make sure it applied correctly.

6. the next step was to make the hyroglyphics to go on the door itself, i took my hyroglyphics texture and applied it over the uv snapshot i took of the door.

7. i then baked out my normal map for the doorway, applied it as a bump map to the door in maya, and then altered the intensity of the sculpt texture to make sure it didnt go overboard when it was rendered.

8. finally i tidied up the textures, adjusted the lighting and added some area lights to create a nighttime egypt effect, i am pleased with the final result.

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