Friday, 29 April 2011

CS research 1

low poly character vs high poly character

Banjo (banjo kazooie)

Banjo first appeared in the hit n64 title 'Banjo Kazooie' released in 1998.

Banjo-Kazooie was originally known by the project name Dream for the Super Nintendo Entertainment System. The project starred a boy named Edison, who owned a wooden sword and got into trouble with a group of pirates led by Captain Blackeye. Dream was also scheduled to include a rabbit that looked like a man, a dopey dog, and a bear that became Banjo. After its code was transferred to the Nintendo 64, it was shown at the 1997 E3 as Banjo-Kazooie.

Low poly banjo

banjo's character model looked impressive in 1998, but looking back you can tell how much they must have stretched the boundaries of the hardware to get such high detail out of relatively low poly characters, whereas most of the clothing in the n64 era was simply textured onto the model, banjo actually had his modelled on, to add some much welcome depth given his was the model you would be looking at the entire duration of the game, most of the detail in othe characters relied heavily in the texturing to represent details in the clothing/face, and given banjo kazooie was supposed to revolutionise the n64 in the way donkey kong country did for the SNES, they very much used as much space as the hardware would allow.

High poly banjo

This version of Banjo comes from banjo kazooie 'nuts and bolts' released in 2008, whereas beforehand, most of the detail and assets to the characters had to be represented through texturing tricks or camera angles, with the hardware of the xbox 360 anything they needed to portray they could just physically model in every detail to leave it 100% to the models, for instance, banjos original design in the early renders had almost as much detail as his nuts and bolts render, but due to the n64 they had to texture his necklace on along with the straps of his backpack, but in 2008 they could literally build everything they needed onto banjo.

Primitive sound environment

Monday, 21 March 2011

Research - egyptian architecture

for this doorway project i have decided to go with an Egyptian style doorway as it's unlikely anyone else will do something similar, and i also get to really go crazy with the modelling, from what i can see Egyptian architecture is very sophisticated, relying heavily on the same kind of stone and indentations throughout all of the structures, all the doorways i have found so far in this style have all been very narrow and very straight, if there is a floor it's either plain sand or tan gravel.


i have been browsing around some sites to try and find iconic Egyptian structures that are usually present where there are doorways, so far the one that keeps popping up is Egyptian pillars, usually right outside of a large doorway of even small wooden ones, mainly symmetrical as there is rarely just 1 on 1 side and not the other, i will keep this in mind when making my doorway concept.






Here is a real Egyptian door, the hieroglyphics make it look wonderful, and also the general pattern is very nice, i would love to use this as a major reference for the patterns on the door of my model.